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Cross Platform Game Development,

Author(s): Alan Thorn
Details:
  • ISBN-13: 9781598220568
  • Paperback    421 pages      © 2008
Price: International Sales $49.95 US List
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Overview

With the increasing popularity of games that run on all PC platforms—whether Windows, Mac, or Linux—the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games.

With this book:

  • Discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks.
  • Explore how to make games quickly with a combination of cross-platform and open-source gaming libraries.
  • Understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting.
  • Learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more.

ShowKey Features

 Discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks. 

 Explore how to make games quickly with a combination of cross-platform and open-source gaming libraries.

 Understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting.

Learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more!

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ShowAbout the Author(s)

Alan Thorn

Alan Thorn is an independent game developer, mathematician, and freelance programmer with more than 11 years of industry experience. He currently works as a consultant for some of the largest corporations in the entertainment and leisure arena, helping to deliver interactive DVDs, content management systems, and artificially intelligent software. He is also the author of Introduction to Game Programming with C++, DirectX9 User Interfaces: Design and Implementation, and DirectX 9 Graphics: The Definitive Guide to Direct 3D.

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