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Introduction to 3D Game Programming with DirectX 10,

Author(s): Frank Luna, Software Engineer
Details:
  • ISBN-13: 9781598220537
  • ISBN-10:1598220535
  • Paperback    502 pages      © 2008
Price: International Sales $49.95 US List
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Overview

Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects.

With this book: 

  • Understand how vectors, matrices, and transfomations are used in the creation of computer games.
  • Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes.
  • Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections.
  • Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs.
  • Test your knowledge and programming skills with the end-of-chapter exercises.

ShowKey Features

Understand how vectors, matrices, and transfomations are used in the creation of computer games.

Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes.

Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections.

Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs.

Test your knowledge and programming skills with the end-of-chapter exercises!

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ShowAbout the Author(s)

Frank Luna-Software Engineer

Frank D. Luna is currently working as a software engineer developing software that runs on medical devices. He has been programming interactive 3D graphics for more than nine years and has been using DirectX since its fifth iteration. He is the author of two previous books on DirectX with Wordware Publishing, and lives in San Diego.

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