Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
Features & Benefits
Completely revised content includes more documents, updated information, and five new chapters.
Every chapter in Game Design Foundations, Second Edition has relevant exercises, assignments and Internet readings to provide the reader to practice and skills needed to be a game designer.
A look at game innovation and game outlets to release your game design concept is examined.
An in-depth description of the development team and real industry salaries are provided.
Over 1,200 free game ideas are given to start your vision right away.
Discusses how to document the game design process with the one-pager, executive summary, game proposal, character design document, and game design document
Explores the principles of game design, including game mechanics, balancing, pathfinding, and artificial intelligence
Roger Pedersen
Roger E. Pedersen has been designing, producing, and programming games since the early 1980s for companies such as CBS Software, Gametek, Hi-Tech Expressions, Villa Crespo Software, Acclaim Entertainment, Phantom EFX, Walker Boy Studio, 3D Open Motion, Hypnotics, Merit Industries, Slingo, GameTrust, Digital Embryo, Cellfun. His cumulative title sales have surpassed 10 million copies on over 50 titles for multiple platforms including the personal computer, video consoles, location-based, Internet, arcade, and hand-held. He is also the author of award-winning articles for Gamasutra.com, GameDev.net, and Gignews.com. Mr. Pedersen is an adjunct professor at NYU, Bloomfield College and Thinnox teaching game design, a senior faculty member at Gameversity teaching Game Design and his articles are mandatory reading for several University's master programs.
Mr. Pedersen graduated in Technical Management/ Game & Simulation Programming from DeVry University and is currently in the Videogame Production Masters’ program at University of Advancing Technology.
He is a member of several IGDA chapters and a keynote speaker at VGXpo, Xtreme Gaming Conference, Texas Independent Game Conference and NJ Filmmakers’ Conference.