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Game Design: Theory and Practice, Second Edition,

Author(s): Richard Rouse III, Design Director, Surreal Software
Details:
  • ISBN-13: 9781556229121
  • ISBN-10:1556229127
  • Paperback    704 pages      © 2001
Price: International Sales $55.95 US List
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Overview

“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read."

- Computer Gaming World

“Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.”

- Next Generation magazine 

In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. Game Design: Theory & Practice, Second Edition thoroughly updates the popular original with new chapters and fully revised text.

ShowKey Features

 Learn the techniques of top game designers through in-depth interviews:

  • Doug Church, Thief, System Shock, Ultima Underworld
  • Chris Crawford, Balance of Power, Eastern Front (1941)
  • Ed Logg, Asteroids, Centipede, Gauntlet
  • Jordan Mechner, Prince of Persia, Karateka, The Last Express
  • Sid Meier, Civilization, Pirates!, Railroad Tycoon, Gettysburg!
  • Steve Meretzky, The Hitchhiker’s Guide to the Galaxy, PlanetfallZork Zero
  • Will Wright, SimCity, The Sims

Follow the entire game development process, from brainstorming a game idea and establishing the focus to getting the gameplay working and playtesting.

Learn how to most effectively document your game ideas. Includes the full design document for the action-horror game The Suffering.

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ShowAbout the Author(s)

Richard Rouse III-Design Director, Surreal Software

Richard Rouse III is design director at Surreal Software, a Midway Home Entertainment studio. Most recently, he was project lead, lead designer, and writer on the action-horror game The Suffering. His credits also include Drakan: The Ancients’ Gates, Centipede 3D, Damage Incorporated, and Odyssey: The Legend of Nemesis. Rouse has written about game design for publications including Game Developer, SIGGRAPH Computer Graphics, Develop, Gamasutra, MyVideoGames.com, and Inside Mac Games, and has spoken on game development numerous times at the Electronic Entertainment Expo.

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