Fletcher Dunn
Fletcher Dunn is the Technical Director for Wideload Games in Chicago, a Disney Interactive Studio. He has been making video games for 14 years, with 10 shipped titles on 7 platforms and credits in several other games. Prior to joining Wideload, he worked for Terminal Reality in Dallas for 12 years, serving as lead programmer for BloodRayne and later as Principal Programmer, where he was one of the architects of the Infernal Engine. He thinks a 3D math book can be approachable and entertaining at the same time it is challenging and technically accurate.
Ian Parberry-Professor of Computer Science, University of North Texas
Ian Parberry is a professor of computer science at the University of North Texas and is internationally recognized as one of the top academics teaching computer game programming with DirectX. He is also the author of Learn Computer Game Programming with DirectX 7.0 and Introduction to Computer Game Programming with DirectX 8.0.
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