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Wireless Game Development in C/C++ with BREW ,

Author(s): Ralph Barbagallo, game developer, Flarb Development
Details:
  • ISBN-13: 9781556229053
  • ISBN-10:1556229054
  • Paperback    387 pages      © 2003
Price: International Sales $55.95 US List
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Overview

Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREW™ uses QUALCOMM®’s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDK™ and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game. 

  • Capitalize on the popularity of programmable mobile phones by developing your own game.
  • Explore how to use the BREW SDK™ to apply existing game development techniques to mobile gaming.
  • Discover how to incorporate text, menus, and dialogs into a graphical user interface.
  • Understand the process for having your application receive the TRUE BREW™ designation.
  • Learn various techniques for optimizing your code.

ShowKey Features

Capitalize on the popularity of programmable mobile phones by developing your own game.

Explore how to use the BREW SDK™ to apply existing game development techniques to mobile gaming.

Discover how to incorporate text, menus, and dialogs into a graphical user interface.

Understand the process for having your application receive the TRUE BREW™ designation.

Learn various techniques for optimizing your code.

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ShowAbout the Author(s)

Ralph Barbagallo-game developer, Flarb Development

Ralph Barbagallo is a professional game developer who has worked on such games as Ion Storm’s Anachronox as well as various other PC and console projects. He currently runs Flarb Development (www.flarb.com), a game developer specializing in wireless entertainment.

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