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Modeling, UV Mapping, and Texturing 3D Game Weapons,

Author(s): Christian Chang, Electronic Arts
Details:
  • ISBN-13: 9781556228704
  • ISBN-10:1556228708
  • Paperback    355 pages      © 2006
Price: International Sales $39.95 US List
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Overview

The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you’ll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon — from a samurai sword to a modern high-velocity, fully automatic machine gun — is first modeled and optimized, then UV mapped, and finally textured for realism. While the tutorials were written using Maya, the principles described will work with any polygonal-based modeling package.

Companion CD includes a trial version of Adobe Photoshop CS2 for the Microsoft Windows operating system, and more!

ShowKey Features

On the CD:

  • All the models, textures, and reference images from the tutorials
  • A trial version of Adobe Photoshop CS2 for the Microsoft Windows operating system
  • Over 100 additional high-resolution reference images of weapons

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ShowAbout the Author(s)

Christian Chang-Electronic Arts

Christian Chang is a video game developer and author. He began his career at the Naval Postgraduate School’s MOVES Institute in Monterey, California, where his responsibilities included modeling and texturing the weapons in America’s Army: Operations. He then worked for the U.S. Army as a level designer on America’s Army: Special Forces. He now works at Electronic Arts, where his credits include Tiger Woods PGA Tour 07 and James Bond: From Russia with Love.

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