Page Tools:
  • print-friendly version

DirectX 9 Graphics: The Definitive Guide to Direct3D,

Author(s): Alan Thorn
Details:
  • ISBN-13: 9781556222290
  • ISBN-10:1556222297
  • Paperback    349 pages      © 2005
Price: International Sales $44.95 US List
Add to Cart Request a Review Copy

Overview

DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products. This book demystifies DirectX, starting with the basics of setting up a DirectX application and finishing with the intricacies of real-time 3D animation.

Learn how to: 

  • Create and render 3D worlds.
  • Use index and vertex buffers to represent 3D primitives.
  • Apply 3D mathematical theory to graphic design.
  • Export 3D models from 3D rendering applications and import them into DirectX as meshes.
  • Save and load data using X files.
  • Create snow, rain, fog, and more using point sprites and particle systems.
  • Animate pixel data on textures.
  • Enhance your game world with real-time lighting and texture mapping.
  • Employ skeletal animation to animate meshes.

ShowKey Features

 Learn how to: 

  • Create and render 3D worlds.
  • Use index and vertex buffers to represent 3D primitives.
  • Apply 3D mathematical theory to graphic design.
  • Export 3D models from 3D rendering applications and import them into DirectX as meshes.
  • Save and load data using X files.
  • Create snow, rain, fog, and more using point sprites and particle systems.
  • Animate pixel data on textures.
  • Enhance your game world with real-time lighting and texture mapping.
  • Employ skeletal animation to animate meshes.

Back to top

ShowAbout the Author(s)

Alan Thorn

Alan Thorn is an independent game developer, mathematician, and freelance programmer with more than 11 years of industry experience. He currently works as a consultant for some of the largest corporations in the entertainment and leisure arena, helping to deliver interactive DVDs, content management systems, and artificially intelligent software. He is also the author of Introduction to Game Programming with C++, DirectX9 User Interfaces: Design and Implementation, and DirectX 9 Graphics: The Definitive Guide to Direct 3D.

Additional Titles by this Author

Back to top

ShowSamples & Additional Resources

Back to top

ShowResources

Back to top