Section 1 Defining Localizations
Chapter 1 General Overview of Localization
Chapter 2 Culturalization of Game Content
Chapter 3 Software Ratings
Section 2 Planning Localizations
Chapter 4 Determining What to Localize
Chapter 5 Budgeting, Scheduling, and Staffing
Chapter 6 Working with Localization Vendors
Chapter 7 Working with Translators
Section 3 Producing Localizations
Chapter 8 Creating Localization-Friendly Code
Chapter 9 Organizing Assets for Translation
Chapter 10 Tools Overview
Chapter 11 Integrating Translated Assets
Chapter 12 Testing and Releasing Localized Builds
Section 4 Concluding Localizations
Chapter 13 Marketing
Chapter 14 Localization Kits
Section 5 Localization Lessons
Chapter 15 Localization Pitfalls
Chapter 16 Fable 2 Case Study
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