Part 1 Theory, Design, and Preparation
Chapter 1 Game Engines – Details and Design
Chapter 2 Configuring a Game Engine Project
Part 2 Implementing the Engine
Chapter 3 Error and Log Manager
Chapter 4 Resource Management
Chapter 5 2D Render Manager with SDL
Chapter 6 2D Scene Manager
Chapter 7 Music and Sound with the AudioManager
Chapter 8 Reading and Processing User Input
Chapter 9 3D Render Manager with DirectX 10
Chapter 10 Scene Management and OGRE 3D
Chapter 11 Rigid Body Physics with Bullet Physics
Chapter 12 Focus on DX Studio: Engine Tools, Editors and Scripting
Appendix A Game Engines, Tools and Libraries
Appendix B OIS Keyboard Scan Codes
Appendix C DX Texture Format Constants
Appendix D Windows Messages
Appendix E BSD Licence
Appendix F MIT License
Appendix G The zlib/libpng License
Back to top