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The Game Production Handbook, Second Edition

Author(s): Heather Maxwell Chandler, Founder and Executive Producer, Media Sunshine, Inc.
Details:
  • ISBN-13: 9781934015407
  • ISBN-10:1934015407
  • Hardcover    482 pages      © 2009
Price: International Sales $92.95 US List
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The Game Production Handbook, Second Edition presents information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master. The general game development topics such as pre-production, production, testing, and code release are covered, along with more specific topics such as how to organize voice-over and mo-cap shoots, creating cinematics, working with marketing, localizations, working with external contractors, writing documentation, and project management practices. New material includes additional information on project and personnel management, new technologies, online gaming issues and middleware, and updated examples from next-generation games. It includes new interviews with industry experts who discuss insider knowledge and real world examples of what works and what doesn’t work in game development. A fictitious game project is used to fully illustrate the production cycle, documentation, and other production concepts. Every new printed book has a CD-ROM that includes all the templates/forms, so anyone can immediately apply the principles discussed in the book. An Instructor Resource Kit is available for use as a textbook.

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Features & Benefits

  • Presents information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master.
  • New material includes additional information on people and project management, new technologies, online gaming issues and middleware, and updated examples from next-generation games.
  • Covers voiceover and mo-cap shoots, creating cinematics, working with marketing, localizations, working with external contractors, writing documentation, and project management practices.
  • Every new printed copy includes a CD-ROM with templates presented in the book; an Instructor’s Resource Disc is also available upon adoption (eBook version does not include CD-ROM).

1 Game Production Overview.
2 Roles on the Team.
3 Formal Production Processes.
4 Legal Information.
5 Developer and Publisher Relationships.
6 Hiring and Retaining Talent.
7 Teams.
8 Effective Communication.
9 Voiceover.
10 Music.
11 Motion Capture.
12 Cinematics.
13 Outsourcing.
14 Marketing and Public Relations.
15 Concept.
16 Game Requirements.
17 Game Plan.
18 Production Techniques.
19 Production Cycle.
20 Making Builds.
21 Software Ratings.
22 Localization.
23 Testing.
24 Code Releasing.
25 Postmortems.
26 Closing Kits.
GLOSSARY.
RESOURCES.
 


Heather Maxwell Chandler-Founder and Executive Producer, Media Sunshine, Inc.

Heather Maxwell Chandler is a veteran game producer with experience at Activision, EA, and Ubisoft. She's also the founder of Media Sunshine, Inc., (www.mediasunshine.com) a company that provides game production contract services to developers, publishers, and vendors. She has contributed to the production of Apocalypse, Civilization: Call to Power, Heavy Gear 2, Sacred 2: Fallen Angel, and eight games in the Ghost Recon series. She's the author of The Game Production Handbook, Second Edition and Fundamentals of Game Development, also part of the Foundations of Game Development Series.

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Instructor's Resource Kit

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The following instructor resources are available to qualified instructors for download

ISBN-13: 9781934015407

Additional Resources for Instructors