Page Tools:
  • print-friendly version

Essential 3ds max 2008,

Author(s): Sean McBride
Details:
  • ISBN-13: 9781598220506
  • ISBN-10:1598220500
  • Paperback    445 pages      © 2008
Price: International Sales $39.95 US List
Add to Cart Request a Review Copy

Overview

Essential 3ds Max 2008 offers a user-friendly introduction to the newest version of 3ds Max. From an overview of the user interface, tools, and modifers to modeling exercises that demonstrate the creation of an interior, a basic character, and a suit of armor, this book provides readers with a guide to getting the most out of Max.

Learn how to: 

  • Model objects using a variety of low-poly and high-poly techniques.
  • Use texture maps to vary the look of objects.
  • Create and adjust lights in your scenes.
  • Unwrap models to generate UVW coordinates.
  • Generate normal maps for use in real-time simulations and game development.
  • Composite images with background plates.

ShowKey Features

 Learn how to: 

  • Model objects using a variety of low-poly and high-poly techniques.
  • Use texture maps to vary the look of objects.
  • Create and adjust lights in your scenes.
  • Unwrap models to generate UVW coordinates.
  • Generate normal maps for use in real-time simulations and game development.
  • Composite images with background plates.

Back to top

ShowAbout the Author(s)

Sean McBride

Sean McBride is a self-taught character artist whose credits include Sega Rally Revo and Guild Wars, as well as numerous commercials and other video game titles. Despite having no formal training, he found his way into the industry in 2003 and has worked on several game projects and modifications such as Forsaken. He lives in Atlanta and is currently working on Hi-Rez Studios’ first title, a massively multiplayer online action game called Global Agenda.

Back to top

ShowSamples & Additional Resources

Back to top