Part of the new Foundations of Game Development Series!
"Fundamentals of Game Development is a book that should be required in every freshmen level university classroom that teaches anything about game development." -digitalchumps.com
Written by veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and completing game projects. Designed for introductory game development and game production courses, this text provides a hands-on approach using examples and exercises to walk the reader through the entire process of developing a game from concept to completion. The book covers the basic topics discussed in an introductory text as well as history, game genres, design, story-telling, character creation, pre-production, code release, career descriptions, and more.
Scroll down to the Samples tab to preview Chapter 1: What Is a Game?
Scroll down to the Resources tab to request the available Instructor Resources, including chapter exercises, quizzes, and PowerPoint Lecture Outlines.
Features & Benefits
- Does not require pre-requisites. Students would not need any special art, engineering, programming, or design knowledge in order to understand the concepts discussed in the text.
- Emphasis is on design and production. This book presents an overview of the fundamentals of developing a game from concept to completion that is geared toward a student audience.
- Provides a case study that illustrates the process of a game design concept becoming an actual game. Instructors can build this case study into the curriculum and base assignments on it
- Accompanying CD-ROM includes blank versions of all the templates and forms discussed in the book, samples of game development documentation, images from actual games (e.g., Star Trek Online), and game demos
- Instructor's resources include sample syllabus, class assignments, lecture outlines in PowerPoint format, color figures, solutions to exercise sets, and more
Ideal for introductory game development and game production courses.
Sample Course titles include: Introduction to Game Development; Game Documentation; Ethics; Business Development of Games; Team Product Development; Game Production; Game Project Management.
Chapter 1 What Is a Game?
Chapter 2 The Game Industry
Chapter 3 Roles on the Team
Chapter 4 Teams
Chapter 5 Effective Communication
Chapter 6 Game Production Overview
Chapter 7 Game Concept
Chapter 8 Characters, Setting, and Story
Chapter 9 Game Requirements
Chapter 10 Game Plan
Chapter 11 Production Cycle
Chapter 12 Voiceover and Music
Chapter 13 Localization
Chapter 14 Testing and Code Releasing
Chapter 15 Marketing and Public Relations
Appendix A Case Study – Justice Unit
Appendix B Glossary
Appendix C Resources
Appendix D Star Trek Online
Appendix E Interview Biographies
Heather Maxwell Chandler-Founder and Executive Producer, Media Sunshine, Inc.
Heather Maxwell Chandler is a veteran game producer with experience at Activision, EA, and Ubisoft. She's also the founder of Media Sunshine, Inc., (www.mediasunshine.com) a company that provides game production contract services to developers, publishers, and vendors. She has contributed to the production of Apocalypse, Civilization: Call to Power, Heavy Gear 2, Sacred 2: Fallen Angel, and eight games in the Ghost Recon series. She's the author of The Game Production Handbook, Second Edition and Fundamentals of Game Development, also part of the Foundations of Game Development Series.
Additional Titles by this Author
- ISBN-13: 9781449688097
- ISBN-13: 9780763795931
Rafael Chandler has written or co-written several video games, including U-Wars, SOCOM4, MAG, SOCOM: Fireteam Bravo 3, SOCOM: Confrontation, Ghost Recon 2, and Rainbow Six: Lockdown. He is the author of The Game Writing Handbook, which was a finalist for the 2007 Game Developer Front Line Awards, and he has written articles for Gamasutra, GameDev.net, the IGDA Game Writer's Quarterly, and Writer's Digest magazine. Chandler has been a speaker at the Game Writers Conference, the Russian Game Developers Conference, and the Montreal International Game Summit. For more information, please visit www.game-writing.com.