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Ebook Lectures: Game Development
Ebook Lectures

Author(s): Heather Maxwell Chandler, Founder and Executive Producer, Media Sunshine, Inc.
Details:
  • ISBN-13: 9780763776350
  • Dvd Disk     pages      © 2010
Price: International Sales $55.95 US List
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Overview

Part of the Ebook Lecture Series!

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Designed for mastery of subjects through self-study without the use of printed books, these full-length lectures provide general information on the game development process using Microsoft® PowerPoint® slides and screenshots from software applications or the WWW. The lectures are geared towards students who are learning about game production and how games are made from concept to release. The lectures provide a broad overview on the game development process, including pre-production, production, testing, and code release, and information on how game developers, publishers, marketing, sales, and PR all work together to release a game. Each of the five lectures is approximately fifty minutes long.

  • Lectures on key game development concepts recorded on DVD
  • Microsoft® PowerPoint® slides integrated throughout lectures
  • All lectures recorded by the author of The Game Production Handbook, Second Edition

Topics Include: 

Game Industry Overview. Role of the Publisher. Role of the Developer. Game Development Teams. Pre-Production. Game Production Cycle. Production. Testing. Post-Production. Marketing, Sales, PR, Operations. Legal. Localization.

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ShowKey Features

Students can listen to the lectures and follow along with the Microsoft® PowerPoint slides integrated throughout

The information is geared towards students and is suitable for any 100 level game development class

Lectures include bonus material of charts and images that can be used to supplement the information presented in the ELectures

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ShowTable of Contents

Part 1  Game Industry Overview
  1.  Game Industry Overview
  2.  Platforms
  3.  Role of the Publisher
  4.  Role of the Developer
  5.  Types of Developers
  6.  Pitching a Game
  7.  Managing the Relationship
  8.  Third Party Approvals
  9.  Other Factors
Part 2  Game Development Teams
  1.  Team Overview
  2.  Production
  3.  Art
  4.  Engineering
  5.  Design
  6.  Quality Assurance Testing
  7.  Corporate
  8.  Project Leadership
  9.  Quality of Life
Part 3  Pre-Production
  1.  Game Production Cycle
  2.  Concept
  3.  Requirements
  4.  Game Plan
Part 4  Production, Testing, Post-Production
  1.  Production Cycle
  2.  Testing
  3.  Code Release
  4.  Post-production
Part 5  External Influences
  1.  Marketing, Sales, PR, Operations
  2.  Legal
  3.  Piracy
  4.  Localization
  5.  Ratings Boards
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ShowAbout the Author(s)

Heather Maxwell Chandler-Founder and Executive Producer, Media Sunshine, Inc.

Heather Maxwell Chandler is a veteran game producer with experience at Activision, EA, and Ubisoft. She's also the founder of Media Sunshine, Inc., (www.mediasunshine.com) a company that provides game production contract services to developers, publishers, and vendors. She has contributed to the production of Apocalypse, Civilization: Call to Power, Heavy Gear 2, Sacred 2: Fallen Angel, and eight games in the Ghost Recon series. She's the author of The Game Production Handbook, Second Edition and Fundamentals of Game Development, also part of the Foundations of Game Development Series.

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