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Computer Graphics: Theory Into Practice

Author(s): Jeffrey McConnell, Canisius College
Details:
  • ISBN-13: 9780763722500
  • ISBN-10:0763722502
  • Hardcover    519 pages      © 2006
Price: International Sales $165.95 US List
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Overview

Computer Graphics: Theory Into Practice thoroughly examines the components of the human visual system, and how this impacts the way computer graphic images are generated.  The book begins with a look at the technology used in modern computer graphics, and continues with the human visual system, the physical properties of light, and how these are implemented in simple shading methods.  Additionally, topics of visual illusions, and color interactions are also presented.  Numerous illustrations are included throughout the text to support the material presented.

 

ShowKey Features

  • Computer Graphics covers only three-dimensional graphics, unlike other books who have significant coverage of two-dimensional topics, which are of no interest to students. 
  • Unlike other computer graphics text books, advanced modeling topics are covered, giving students a glimpse into the techniques used in  the movies and video games they are familiar with.
  • OpenGL material is included separately, for use at the instructor's discretion.
  • The presentation of theory separate from OpenGL gives students a strong foundation in graphics so they can better use the OpenGL API.
  • Computer Graphics does not gloss over technical details.  Enough information is provided for the student to implement topics covered on their own.

 

 

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ShowTable of Contents

Table of Contents

Chapter 1 – Computer Graphics Background
Chapter 2 – Vision, Light, and Shading
Chapter 3 – Object Modeling
Chapter 4 – Curves and Curved Surfaces
Chapter 5 – Visibility
Chapter 6 – Texture
Chapter 7 – Shadows
Chapter 8 – Ray Tracing
Chapter 9 – Radiosity
Chapter 10 – Animation
Chapter 11 – Advanced Object Modeling - Natural Phenomena
Chapter 12 - Advanced Object Modeling - Characters

Appendix A – Graphics Math
Appendix B – References


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ShowAbout the Author(s)

Jeffrey McConnell-Canisius College

Jeffrey McConnell, Canisius College
Jeffrey J. McConnell has a Ph.D. in Computer Science from Worcester Polytechnic Institute (1988), a M.S. in Computer Science from SUNY at Buffalo (1986), and a B.A. in Mathematics from Canisius College.  Jeffrey J. McConnell is a full Professor at Canisius College where he has been a member of the faculty since 1983.  He has served as department chair there since 1990.  In 1993, he received the I. Joan Lorch Women's Studies Award for his contributions to women at Canisius College, and received a Robert H. Goddard Fellowship from Worcester Polytechnic Institute (1987-88).


Dr. McConnell  is a proponent of active and cooperative learning.  He has incorporated this into his teaching pedagogy at a high level since 1993.  He has four publications on active learning and has given 15 workshops on the topic.  He was the featured speaker at George Washington University's 1997 Fall Teaching Colloquium and was the luncheon speaker for Rochester Institute of Technology's Insight 98 conference.  He has created a web site with active and cooperative learning information.  He also has 14 publications in the area of Computer Graphics.

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ShowAppropriate Courses

This book is written primarily for a junior/senior undergraduate computer graphics course.  Also appropriate for a first course in computer graphics at the graduate level.

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